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From the Viewpoint of the Ears

Listening with Perspective

The air whizzing around a ball, the sound of the ball hitting the earth, the screaming crowd — in sports we experience these noises as movements in space. When everything is moving quickly, sound is essential for perception and critical to the experience of speed. Being able to locate our “hearing position” within an environment determines how we acoustically perceive movement in space.

What would we hear if we could move our hearing position, our ears, to a point beyond our own bodies?


Baseball. The sound installation kick, hit, throw, catch …
requires earphones for its three-dimensional
sound effects © Satoshi Morita

Would we perceive things differently? Sound artist Satoshi Morita investigated this question and developed the sound installation kick, hit, throw, catch … which lets you experience the world of sound from the perspective of a ball. With your ears “in” the ball, dynamic movement can be experienced from a different perspective.

INMYX: Sound is an important theme in your work. What is so fascinating about it for you?
Satoshi Morita: To begin with, while sound is a phenomenon to do with hearing, other senses can also be stimulated by sound. A sound can direct our visual and haptic perception — for example, if one hears a specific noise, it could bring up old memories or call up images in one’s imagination, possibly along with a scent or a temperature. I am fascinated by the multimodal experience generated by a sound.


Soccer ball, sound installation kick, hit, throw, catch …  
© Satoshi Morita

In Japan I studied sculpture. In this course of study, one deals a lot with material and space. At some point, sound became my material, because it was the optimal way for me to express my thoughts on the experience of space.

INMYX: What are you working on right now?
Morita: Right now there are a number of projects going on: for example, a research project on the functional sounds for a medical device, an acoustic city guide for the blind and an art project about touch and sound in conjunction with the sound of the body.


Golf ball, sound installation kick, hit, throw, catch …  
© Satoshi Morita

INMYX: Sound is used in many different fields of design, from ringtones to “sound logos”, the sound of car doors and the sound design of movies ... Sound seems to be a fundamental component of design. Why?
Morita: With sound, one can describe a function and create emotion at the same time. These aspects, the rational and emotional effect of sound, are what make sound such an interesting part of design. For me, multimodal perception is the most essential core of sound design, and this is where I try to apply my artistic interests as well.

Born in 1974 in Tokyo, Satoshi Morita studied Fine Arts in Japan and Sound Studies in Germany.

Link
www.sonambiente.net/de/05_laboratorium/5M3_mor.html

 
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